
1=activateForceField
0=activateOrDeactivateAForceField
0=activateOrDeactivateAnimatedScenery
1=activateSceneryObject
0=allowDownwardScrolling
0=allowScrollingToTheLeft
0=allowScrollingToTheRight
0=allowUpwardScrolling
0=amountOfForce
0=amountOfForceToPlayer
0=animatedSceneryObjectToModify
1=applyForceTo
0=applyForceToCharacter
0=applyForceToPlayer
0=cameraScrollingSpeedHorizontal
0=cameraScrollingSpeedVertical
0=changeBackgroundMusicVolume
0=changeBackgroundMusicVolumeTo
0=ChangeCharacterGoals
0=ChangeCharacterGoalX1
0=ChangeCharacterGoalX2
0=ChangeCharacterGoalY1
0=ChangeCharacterGoalY2
1=changeCharacterType
Snowmobile=changeCharacterTypeTo
0=changeLightingEffectColor
0=changeLightingEffectColorToB
0=changeLightingEffectColorToG
0=changeLightingEffectColorToR
0=changeLightingEffectStrength
0=changePlayerType
Standard Player=changePlayerTypeTo
0=changeSceneryObjectDisplayOrder
0=changeTheValueOfAVariable1
0=changeTheValueOfAVariable2
0=changeTimeRemaining
0=changeTimeRemainingValue
0=changeTypesOfScrollingAllowed
0=changeWhoAForceFieldAffects
0=changeWhoCanOpenADoor
0=changeWhoCanTurnASwitchOnOrOff
0=characterFallsBackWhenDamaged
1=characterToDamage
1=characterWhoseBehaviorWillBeControlled
1=characterWhosePropertiesWillBeSet
0=closeDoor
0=connectToAnotherLevel
0=controlCharacterBehavior
1=controlCharacterBehaviorFor
0=controlPlayerBehavior
250=controlPlayerBehaviorFor
0=createCharacter
0=createContrail
0=createNewCharacterVariableLocationX
0=createNewCharacterVariableLocationY
200=createNewCharacterXLocation
0=createNewCharacterYLocation
0=createNewContrailHorizontalSpeed
0=createNewContrailVariableLocationX
1=createNewContrailVariableLocationY
0=createNewContrailVerticalSpeed
0=createNewContrailXLocation
0=createNewContrailYLocation
0=createNewItem
0=createNewItemVariableLocationX
1=createNewItemVariableLocationY
0=createProjectile
1=createProjectileAtFixedLocation
0=createProjectileAtVariableLocation
0=damageACharacter
0=damageCharacterValue
0=deactivateForceField
0=deactivateSceneryObject
0=detonateAllEnemyProjectiles
0=detonateAllPlayerProjectiles
0=directionOfForce
0=directionOfForceToPlayer
0=divideVariableValueBy1
0=divideVariableValueBy2
0=doorCanBeOpenedByEnemy
0=doorCanBeOpenedByPlayer
0=doorToChange
0=doorToOpenOrClose
0=fadeInSound
0=fadeInSoundLength
0=fadeOutSoundBeforeStopping
0=fadeOutSoundLength
0=focusCameraOnSpecificLocation
0=focusCameraOnSpecificLocationX
0=focusCameraOnSpecificLocationY
0=forceFieldAffectsEnemies
0=forceFieldAffectsObjects
0=forceFieldAffectsPlayer
0=forceFieldToActivateOrDeactivate
0=forceFieldToChange
0=forceIncreaseSpeedBy
1=forceSetSpeedTo
0=forceToPlayerIncreaseSpeedBy
1=forceToPlayerSetSpeedTo
0=giveItemToPlayer
0=hasPrerequisite(1)
0=hasPrerequisite(2)
0=hasPrerequisite(3)
0=hasPrerequisite(4)
0=hasPrerequisite(5)
0=hideMessagePane
0=holdCameraPosition
0=holdCameraPositionFor
0=hotZoneToModify
1=increaseLightingEffectStrengthBy
0=increaseTimeBy
0=increaseVariableValueBy1
0=increaseVariableValueBy2
0=insertBlockOfSolidMaterial
0=levelToConnectTo
0=lightingEffectStrengthValue
0=lightingEffectToModify
0=makeCharacterAccelerate
0=makeCharacterAccelerateVertically
0=makeCharacterAdvancePatrol
0=makeCharacterAimDown
0=makeCharacterAimLeft
0=makeCharacterAimRight
0=makeCharacterAimUp
0=makeCharacterAttack
0=makeCharacterDecelerate
0=makeCharacterDecelerateVertically
0=makeCharacterDropItems
0=makeCharacterFaceAwayFromPlayer
0=makeCharacterFaceTowardsPlayer
0=makeCharacterJump
0=makeCharacterUnleashChildren
0=makePlayerAccelerate
0=makePlayerAccelerateVertically
0=makePlayerAimDown
0=makePlayerAimLeft
0=makePlayerAimRight
0=makePlayerAimUp
0=makePlayerAttack
0=makePlayerDecelerate
0=makePlayerDecelerateVertically
0=makePlayerJump
0=makePlayerLeaveVehicle
0=materialLocationOfBottomRightCornerX
0=materialLocationOfBottomRightCornerY
0=materialLocationOfTopLeftCornerX
0=materialLocationOfTopLeftCornerY
0=materialType
0=messagePaneToHide
0=messagePaneToShow
1=moveHotZoneByAmount
1=MoveHotZoneToFixedLocation
0=moveHotZoneToLocation
0=MoveHotZoneToVariableLocation
0=MoveHotZoneVariableX
0=MoveHotZoneVariableY
0=moveHotZoneX
0=moveHotZoneY
0=moveLightingEffect
1=moveLightingEffectByAmount
1=MoveLightingEffectToFixedLocation
0=moveLightingEffectToLocation
0=MoveLightingEffectToVariableLocation
0=MoveLightingEffectVariableX
0=MoveLightingEffectVariableY
0=moveLightingEffectX
0=moveLightingEffectY
0=moveSceneryObject
1=moveSceneryObjectByAmount
0=moveSceneryObjectToLocation
0=MoveSceneryObjectVariableX
1=MoveSceneryObjectVariableY
0=moveSceneryObjectX
0=moveSceneryObjectY
0=MoveSceneryToFixedLocation
1=MoveSceneryToVariableLocation
0=multiplyVariableValueBy1
0=multiplyVariableValueBy2
Octopus Dance=nameOfSoundToPlay
Octopus Dance=nameOfSoundToStop
0=newCharacterGoalX1
0=newCharacterGoalX2
0=newCharacterGoalY1
0=newCharacterGoalY2
0=newCharacterIsAimingLeft
0=newItemCurrentDownwardSpeed
0=newItemCurrentHorizontalSpeed
2=newItemGravitationalAcceleration
15=newItemMaxDownwardSpeed
100=newItemPointValue
-1=newItemTicksBeforeDisappearing
0=newItemValue
0=newItemXLocation
0=newItemYLocation
0=onlyApplyForceIfCharacterIsOnScreen
0=onlyCreateCharacterIfCharacterWouldBeOnScreen
0=onlyCreateContrailIfContrailWouldBeOnScreen
0=onlyCreateNewItemIfItemWouldBeOnScreen
0=onlyCreateProjectileIfProjectileWouldBeOnScreen
0=onlyDamageCharacterIfCharacterIsOnScreen
0=onlyPlaySoundIfNotAlreadyPlaying
1=openDoor
0=openOrCloseADoor
0=overrideAllOtherCharacterActions
0=overrideAllOtherPlayerActions
0=performAdditionalRoutineA
0=performAdditionalRoutineADelay
Untitled Routine=performAdditionalRoutineARoutineName
0=performAdditionalRoutineB
0=performAdditionalRoutineBDelay
Untitled Routine=performAdditionalRoutineBRoutineName
0=performAdditionalRoutineC
0=performAdditionalRoutineCDelay
Untitled Routine=performAdditionalRoutineCRoutineName
-1=performanceLimit
0=performAnimatedSceneryAction
0=PerformDifferentRoutineIfConditionsArentMet
0=performHotZoneAction
0=performLightingEffectAction
0=performMessagePaneAction
0=performProjectileAction
0=performScrollingAction
0=playBackgroundMusic
0=playSound
10=playSoundFor
0=performPrecipitationAction1
0=precipitationDensity1
0=precipitationDownwardSpeed1
0=precipitationHorizontalSpeed1
0=precipitationScrollSpeed1
1=precipitationTypes1
0=performPrecipitationAction2
0=precipitationDensity2
0=precipitationDownwardSpeed2
0=precipitationHorizontalSpeed2
0=precipitationScrollSpeed2
1=precipitationTypes2
0=performPrecipitationAction3
0=precipitationDensity3
0=precipitationDownwardSpeed3
0=precipitationHorizontalSpeed3
0=precipitationScrollSpeed3
1=precipitationTypes3
0=prerequisiteOperation(1)
0=prerequisiteOperation(2)
0=prerequisiteOperation(3)
0=prerequisiteOperation(4)
0=prerequisiteOperation(5)
0=prerequisiteVariable(1)
0=prerequisiteVariable(2)
0=prerequisiteVariable(3)
0=prerequisiteVariable(4)
0=prerequisiteVariable(5)
0=prerequisiteVariableValue(1)
0=prerequisiteVariableValue(2)
0=prerequisiteVariableValue(3)
0=prerequisiteVariableValue(4)
0=prerequisiteVariableValue(5)
0=projectileDetonatesUponHittingPlayer
0=projectileDownwardSpeed
0=projectileHorizontalSpeed
0=projectileLocationX
0=projectileLocationY
0=projectilePropulsion
1=projectileTargetCharacter
0=projectileThrustDirection
0=projectileVariableLocationX
1=projectileVariableLocationY
0=recursionLimit
1=reduceCharactersHitPointsBy
0=reduceCharactersHitPointsTo
0=resetAllVariablesTo0
=routineToPerformIfConditionsArentMet
0=scrollCameraHorizontally
0=scrollCameraHorizontallyFor
0=scrollCameraVertically
0=scrollCameraVerticallyFor
1=setCharacterProperties
0=setGoalsForNewCharacter
0=setLightingEffectStrengthTo
1=setLightingEffectStrengthToAFixedValue
0=setLightingEffectStrengthToAVariable
0=setLightingEffectStrengthVariableToUse
0=setPlayerProperties
1=setSceneryObjectDisplayOrderTo
1=setTimeTo
1=setVariableValueTo1
1=setVariableValueTo2
0=showMessagePane
0=stopAllSounds
0=stopBackgroundMusic
0=stopExistingSoundBeforePlaying
0=stopSound
0=switchCanBeTurnedOnByEnemy
0=switchCanBeTurnedOnByPlayer
0=switchPlayerWeapon
0=switchPlayerWeaponTo
0=switchToTurnOnOrOff
0=toggleDoor
0=toggleForceField
0=toggleSceneryObject
0=toggleSwitch
0=turnASwitchOnOrOff
0=turnOffSwitch
1=turnOnSwitch
Snowman=typeOfCharacterToCreate
1=typeOfContrailToCreate
1=typeOfItemToCreate
1=typeOfItemToGiveToPlayer
1=typeOfProjectileToCreate
1=useFixedCoordinatesToDetermineNewCharacterLocation
1=useFixedCoordinatesToDetermineNewContrailLocation
1=useFixedCoordinatesToDetermineNewItemLocation
0=useVariableCoordinatesToDetermineNewItemLocation
0=useVariableToDetermineNewCharacterLocation
0=useVariableToDetermineNewContrailLocation
0=valueOfItemToGiveToPlayer
0=VariableChangeOperation1
0=VariableChangeOperation2
0=VariableGameObject1
0=VariableGameObject2
0=variableToChange1
1=variableToChange2
0=variableValue1
0=variableValue2
0=warpCharacter
0=warpCharacterToX
0=warpCharacterToY
0=warpPlayer
0=warpPlayerToX
0=warpPlayerToY
50=zoomAmount
0=zoomCamera
1=zoomDuration
0=switchToChange
0=projectileDetonatesUponHittingCharacters
0=SetCustomRespawnLocation
0=customRespawnLocationX
0=customRespawnLocationY
